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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Fri Apr 20, 2012 5:24 am 
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@Treecleaver; Does green always go first? If you pit identical AI's against each other Green always wins.

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Fri Apr 20, 2012 5:46 am 
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Yes, green always goes first. We scored the competition in two-game matches, with the algorithm that won by the largest margin winning if the same algorithm didn't win both games.


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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Sun Apr 22, 2012 7:17 am 
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Another short short, now even shorter.
But it's just a quick couple of seconds, I've been developing this guy a little more, texture, normal map, new rig - including face. Still got a while to go and looking forward to starting another character. But I'm going to be pumping out some actual animations when I get the time to.

http://youtu.be/Lk9ojvapSRU?hd=1 - HD link.



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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Sun Apr 22, 2012 2:50 pm 
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Little over 2 hrs to UV. Just threw some color on the model really quick to make sure I'm happy with it so far. Still figuring out how to recreate the feel of the brush I used in the concept in Bodypaint...

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Mon Apr 23, 2012 7:24 am 
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That looks awesome :) Are you planning on doing anything more with the eyes? I was just thinking it'd be cool to have a small glint in the eyes, like tiny specs of reflection from lights.

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Mon Apr 23, 2012 9:15 am 
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@God at play: Definitely! But I'll do that in the spec map/shader.

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Wed Apr 25, 2012 4:54 am 
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Working on this at the moment.



This one I'm not going to bother finishing.



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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Wed Apr 25, 2012 5:49 am 
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@Blacko;

Two notes. First video; his arms move at a constant rate. There's no acceleration through a swing and no change up between jabs and the big arcing swings. Second video; when you run you leave the ground between strides so he won't always have a foot on the ground.

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Wed Apr 25, 2012 6:34 pm 
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WIP icon for Save the Caterpillar:

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Fri Apr 27, 2012 5:35 am 
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@mighty: post one at final res too. Hard to judge blown up like this.


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Been working on a SNES style platformer character just for some pixely fun. Here's the run cycle I finished roughing out this morning. I found it easier to draw the arms as a second layer so that's why they're grey. I used some old metal slug runs as reference for how much lift in the stride would read right, frame count, etc.

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Sat May 19, 2012 4:24 pm 
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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Fri May 25, 2012 12:18 am 
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Ported Epic TTT to Android

http://tinyurl.com/7thptte

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Sun Jun 10, 2012 11:36 pm 
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Uploaded 'Drop Cube' to Google Play.

Paid Version
https://play.google.com/store/apps/details?id=com.blindfist.dropcube

Free Version
https://play.google.com/store/apps/deta ... opcubefree

And here is a HTML5 version:
http://8bitwarrior.com/DropCube/

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Sun Jun 17, 2012 10:46 am 
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Good luck to all you speedgamers! Look s like no internet at the new house for about a month so I'll miss it unfortunately...

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Sun Jun 17, 2012 11:45 am 
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brownboot wrote:
Good luck to all you speedgamers! Look s like no internet at the new house for about a month so I'll miss it unfortunately...


Oh no!

Can't you use coffee shops or something? That's what I did for the 2007 and 2008 Speedgames -- I had no Internet access at home for either of those competitions.

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Mon Jun 18, 2012 10:28 am 
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I'd love you see your entry, brownboot. Think about it. Ruminate on it. While imagining the pleasures of development with a nice brew sitting next to you.
Can't you just smell it?

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Mon Jun 18, 2012 12:21 pm 
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I ordered a 4g hub from Virgin Mobile. That might give me enough bandwidth to get something together! It could be easier for me to put together a tabletop something, I'll see what I can come up with...

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Mon Jun 18, 2012 1:26 pm 
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Cool. Big fan of your artwork, can't wait to see what you do.

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Fri Jul 27, 2012 10:14 am 
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SpaceJourney Beta is out NOW!

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 Post subject: Re: Talk is Cheap! Post what you're working on.
 Post Posted: Mon Aug 06, 2012 11:54 am 
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Updated my website with a new art portfolio and other content:

http://mikalesblog.com/


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