Looking back, I have a pretty bad history of not finishing a game. All but one of my speedgames were incomplete, and some were practically unplayable. I've always said I'd go back and finish the game (for. Ever. SINGLE. ONE
.) But I didn't. But maybe I should.
So I'm curious, which one of my previous speedgames would you guys like to see completed more and why?Malak
The first one I made, and a gamemaker game, too. I'd be surprised if people remembered it; I forgot it myself. All I had was an hand-drawn,2d side-scrolling angel running and jumping around, swinging a sword. I'd have to recreate the whole thing from scratch.Sower
The most complete speedgame I have ever done. This was the one where you try growing your crops by playing from a deck of cards, to the tune of a funky beat. Some art on the background and cards, some new features like combo-cards, balancing and bug fixes and it should be done. Of course, I haven't see the source code for years, so I might want to recode from scratch...Murder At Solomon Manor
Story-based mystery adventure game with Clue inspirations, it was intended to support a dynamic story system for a new mystery for each new game. This was the "book" game. The story was cut short, (and much of the dynamic story elements with it). Unsure if this requires a code rework, or if the framework is robust enough to continue.The Galatian Road
One of my more grander attempts, the web-based Steampunk rpg. My first real php application, and my first web game. I was only able to get the story about half way. I pick this one back up, I'd rewrite it in .NET and start jquery'ing the front end up. Hopefully to leave a more satisfying combat system and a more interactive exploration. This would be a lot of work, but pretty rewarding.Paladin Chronicles
My last, dismal attempt. Like the Galatian Road, I hold this one somewhat close to my heart (like a cousin who stole your g.i. joe in 2nd grade), and something I feel could have a lot of potential, gameplay wise, but will require a complete rework of the code. Combat will have to be more engaging (with cooler, more interesting enemies), the story will be revamped, and the upgrade system would be put into play, in order for it to meet my vision of a allegorical RPG meets Cards vision.Does anybody know where some of the old pages/threads are for the previous speedgames (pre-2009) are? Can't seem to find them.