reorganized the data and ideas into 1 more easy to follow post.
The general philosiphy of the universe section
it's simple you make a world and games can be built from it. For example you can have an rpg on 1 planet. infact many about 1 planet. about internal struggles, could go smaller and 1 group on 1 planet and there issues. or it could be made about planet against planet. or bigger and groups of planets against eachother, or bigger about angels against angels big. Will have many different eras on each planet.
But in general most of us all live on earth, it is beaten to death, same animals, plants, buildings and you are instantly familiar with the settings, places, themes. The great part about this universe idea is you take the familiarity away, everything is new and intresting, the plants are different, the species are humanoid but different, the lands are different, there is a higher power presense in the game, from one world to the next you do not know what to exspect. thats what starwars tapped into everything was new and original. but it has a flaw, they get so involved in good and bad they dont seperate things out. the galaxy exsists for the fight between good and bad. the history doesnt go pre lightspeed travel, never have a wookie civil war with armor and swords in the dark ages, it doesnt show the societys from day 1. which would be a very intresting story line.
The point of this would be that from start to finish the entire life span of a galaxy is at play and everything in it. from creation to extinction it is all in play. your focus can be heaven, galactic, systems, planets, planet, city, continent, island, province, city, house, family, individual, past, present, and future.
Sure someone could make an earth reproduction with all it's materials, wild life, history but it has been done before, and loses some of the new feel to it if it is meant to be a carbon copy, witht he same history, people and things like that.