idtech4 code picked apart

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idtech4 code picked apart

Postby Mack » Sun Jun 10, 2012 10:27 pm

From the man who brought you the Doom (1993 and iPhone) and Quake (One and Two) engine deconstructions along with other intensive articles Fabien Sanglard has turned to the recently GPL released idtech4 (Doom 3) engine deconstruction.

The massive 6 part article covers rendering, profiling, map loader and other architectural tidbits along with a Q&A with John Carmack to wrap things up. If you're interested in editing in idtech4 or working on your own engine it's a good read.
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Re: idtech4 code picked apart

Postby HanClinto » Mon Jun 11, 2012 12:09 pm

Fantastic read! I really should take time to go through this more in depth -- there is such a wealth here.
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