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 Post subject: How to Make Procedural Platformer Levels
 Post Posted: Thu May 17, 2012 10:49 pm 
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Building a platformer and are thinking of procedural generated levels? Gamasutra has an interesting 3 page article up by Cloudberry Kingdom developer Jordan Fisher talks about precisely how he created the algorithmic level design system for his procedurally generated platformer.

Thinking of building a platformer and mulling over editor/engine choices? CDN member Hanclinto has a great platformer application; Platformer Starter Kit, using the PushButton Engine it allows you to easily create your own flash based platformers with XML based levels, advanced physics, full documentation/source and starting artwork so you can get crackin right away.

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 Post subject: Re: How to Make Procedural Platformer Levels
 Post Posted: Fri May 18, 2012 12:23 pm 
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This is quite relevant to me due to my recent work on Bat Bite. The levels there are randomly generated and some significant effort was put into fulfilling those three "hopes" if you will. I think the article really highlights how it's easy to write a random level generator, but it's not nearly so easy to unsure that the levels it generates are good.

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