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 Forum: Project Announcements, Showcase and Developments   Topic: Pong Remake(WITH AI)

 Post subject: Pong Remake(WITH AI)
Posted: Tue Feb 26, 2013 6:56 pm 

Replies: 1
Views: 86


Man, it's been awhile since I've posted on CDN. This pong remake is my finished project using the Python programming language in the Blender game engine.(And it has an Ai, ooooooo) http://i1209.photobucket.com/albums/cc392/Dizzyman572/ScreenShot_zps1041ca8f.jpg There are two mo...

 Forum: Project Announcements, Showcase and Developments   Topic: Something is coming..

 Post subject: Re: Something is coming..
Posted: Tue Feb 26, 2013 6:32 pm 

Replies: 3
Views: 167


speculating soooo....haaard! (Brain fart)

 Forum: Project Announcements, Showcase and Developments   Topic: Tic-Tac-Tri (Three Player variant of Tic-Tac-Toe)

Posted: Thu Jan 31, 2013 7:08 am 

Replies: 5
Views: 279


TIC-TAC-TRI Description: Hey guys, this is the release for the game I've been working on for the one game a month challenge. I worked very hard on this game, in a game engine I knew little about. But thanks to the grace of God, and the endless supply...

 Forum: Project Announcements, Showcase and Developments   Topic: Tic-Tac-Tri (Three Player variant of Tic-Tac-Toe)

Posted: Tue Jan 22, 2013 12:05 am 

Replies: 5
Views: 279


Okay, I finally got a chance to bring you guys the latest update on Tic-Tac-Tri. Here's a link to a video showcasing some of the changes. (See if you can spot them) http://www.youtube.com/watch?v=R-zZXLLMcBQ&list=UUWNjklxH_OUWq-ZBbwjIc1g&index=1 And here's a link to the download link for t...

 Forum: Project Announcements, Showcase and Developments   Topic: Tic-Tac-Tri (Three Player variant of Tic-Tac-Toe)

Posted: Sun Jan 13, 2013 12:50 pm 

Replies: 5
Views: 279


This is really neat, man! What engine and tools are you using? This would probably make a great mobile game if it hasn't been done already. Thank you mightbotme. Right now, I'm using Blender 2.66 to make Tic-Tac-Tri with no programming at all (But I'll try to stretch over to Python sometime). I...

 Forum: Project Announcements, Showcase and Developments   Topic: Tic-Tac-Tri (Three Player variant of Tic-Tac-Toe)

Posted: Sun Jan 13, 2013 1:04 am 

Replies: 5
Views: 279


Hey guys, I thought I should show you guys what I've been working on for the past two weeks. (Or was it a month, eh whatever) Tic-Tac-Tri is basically Tic-Tac-Toe, but instead, you play with Three people instead of two and you can play on bigger grids. (Such as a 4x5, 5x5, 5x6 or 6x6) Here is a vid...

 Forum: Other Discussions, Introducing Yourself and General   Topic: The Creativity of Indie Video games

Posted: Sat Oct 06, 2012 12:04 am 

Replies: 1
Views: 277


Hey guys, I found this neat video documentary about indie games on Gameinformer that I thought I should share with guys. I think the most interesting bits are about Storytelling, Mechanics and Sound.

http://www.youtube.com/watch?v=M-2zIemV ... r_embedded

 Forum: Programming, Art, Design, Sound & Music!   Topic: Mechanics as Metaphor

 Post subject: Re: Mechanics as Metaphor
Posted: Sat Aug 18, 2012 12:00 pm 

Replies: 7
Views: 478


@Dizzy; I don't want to completely shoot you down, just posing some thoughts on your game idea. If you incentivize the cave, which you're doing by making it more interesting, you've set the player up for "failure." I'm also not convinced you aren't telling the user, "If you're awesom...

 Forum: Programming, Art, Design, Sound & Music!   Topic: Mechanics as Metaphor

 Post subject: Re: Mechanics as Metaphor
Posted: Fri Aug 17, 2012 10:05 pm 

Replies: 7
Views: 478


If you want to make a christian game, what element really impacts you in a meaningful way and how could you express it through a game mechanic? Well I can't say that I can make mechanics with as much depth as Loneliness. Prior that Loneliness allowed you to write your own narratives as you play. ...

 Forum: Programming, Art, Design, Sound & Music!   Topic: Mechanics as Metaphor

 Post subject: Re: Mechanics as Metaphor
Posted: Fri Aug 17, 2012 1:05 am 

Replies: 7
Views: 478


This is a very hard topic to dicuss, personnelly. There's so much one could talk about when it comes to these last to episodes of EC. My time with the game Loneliness was well, lonely. I can't described specifically what I did in the game, besides maybe skip a whole bunch of them groups toward t...

 Forum: Project Announcements, Showcase and Developments   Topic: Inspiration.

 Post subject: Re: Inspiration.
Posted: Wed Aug 08, 2012 11:02 pm 

Replies: 2
Views: 299


Yeah that was a good, thanks for sharing. :)

 Forum: Other Discussions, Introducing Yourself and General   Topic: Well Hello, CDN

 Post subject: Re: Well Hello, CDN
Posted: Wed Jul 18, 2012 2:47 pm 

Replies: 15
Views: 873


Hello, welcome to the forums. (or welcome back)
I'm one of those new faces that SSquared mentioned before, hope to see you around. :)

 Forum: SpeedGame 2012 Discussion   Topic: SpeedGame 2012 Theme / Design Phase Starts!

Posted: Fri Jun 15, 2012 12:56 pm 

Replies: 15
Views: 797


Ooo, that's a theme I didn't see coming. :)
Can't wait to get started.

 Forum: Programming, Art, Design, Sound & Music!   Topic: Art workflow?

 Post subject: Re: Art workflow?
Posted: Sun Jun 10, 2012 5:47 pm 

Replies: 8
Views: 684


hey achild, One thought that he might consider is leveraging his finesse with traditional art. Why not create game art by drawing it and then scanning it. I think it would show the original mark of the artist well and really create a unique effect. These two guys used the same process you just d...

 Forum: SpeedGame 2012 Discussion   Topic: Yeeaaaaaahhhhh!!!

 Post subject: Re: Yeeaaaaaahhhhh!!!
Posted: Sat Jun 02, 2012 10:22 pm 

Replies: 19
Views: 1843


I'll throw my hat in. If anybody needs a Junior Game Designer to make your levels, just send me a message. :)

 Forum: Programming, Art, Design, Sound & Music!   Topic: The Anatomy of a Bad Game

Posted: Sat Jun 02, 2012 4:10 pm 

Replies: 2
Views: 436


I found this Article to be a great read. Thank you for sharing. I find this comment on Gamasutra to be very interesting. "Your fourth page seems to claim that games *need* to drop new content on players in order for a game to remain interesting. I submit to you that this is only the case for...

 Forum: Other Discussions, Introducing Yourself and General   Topic: Hello my name is Dizzyman572

Posted: Thu May 31, 2012 7:42 pm 

Replies: 3
Views: 309


Thanks for the warm welcome guys. Hey, welcome to CDN! Yep, this is probably the largest Christian game developers community site out there. I've been on here for 2 years and I've learned so much and everyone is really nice. So you want to be a Christian game designer? Do you have any experience?...

 Forum: Other Discussions, Introducing Yourself and General   Topic: Hello my name is Dizzyman572

Posted: Thu May 31, 2012 5:40 am 

Replies: 3
Views: 309


Hello, this post is almost hard to write somewhat. I've only find out last December that there were actual Christian Game Developers out there in the world somehow living the dream I long for. But only now did I actually think to search for a forum where Christian game developers just discuss about ...
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